The named item system is an easy way to produce customized items with craft parameters and special names. These items are stored in a file callednamed_items.txt which is stored in the EGS service's data_shard folder. It is a PDR of CGameItem objects. Any private member of a game item object is available to you for specialization. This data is then stored in a manager within the EGS and uses the PhraseID as a key. This is important - the phrase ID used must be unique.
reloadNamedItems - reloads the contents of the named_items.txt file.
createNamedItemInBag <eId> <item> [<quantity>] - spawns an instance of the named item in the target EIDs bag. The item is the phrase ID used to name the item.
Note: You can execute createNamedItemInBag using the same syntax minus the entity ID and it will spawn an instance in your own inventory.
These commands, when executed in-game, require DEV or SGM privileges.
Named Item File Structure
As mentioned above the Named Items folder is an array of inventory and as such each Items entry is a a raw text dump of an instantiated object. Look at the CGameItem class for more information on what parameters can be adjusted here.