The world sheet is important as it defines what continents are loaded by the client and server as well as giving the client some important visual cue information.
continent_name: This parameter defines the name of the continent sheet to load. The system will attempt to load continent_name.continent.
continent_name: This parameter is used to as the key to look up a loaded continent sheet from the Continent Manager. Its value is usually identical to the continent_name.
h2. maps list
This contains a list of maps that typically refer to a continent.
name: The "Group Map" code (responsible for the mini maps) will perform a selected continent lookup to retrieve this object. This name should usually match contname.
contname: When a continent is "selected" by the continent manager it will use its name to match this parameter and to build the in-game mini map or respawn map.
bitmap: This is the image file to be used in the mini map window in the client.
xmin, xmax, ymin, ymax:
world map children