Configuring Patching Services

Configuring Patching Services

Configuring Patch Server

The patch server uses a web virtual host that listens on 43435

  1. Add new virtual host to Apache. This file may be httpd-vhosts.confdefault or a new file in the appropriate to your distribution.

     

  2. Copy generated patches to the DocumentRoot you specified.

     

  3. Create or update the Ryzom version file:

    1. Create a new file in the patch directory called: ryzom_open.version

    2. Inside the new file put current version in this format: currentVersionNumber currentVersionNumber

       

    3. Ensure that all patch files (.idx and _debug.xml) have the 5 digit patch number:

  4. Update the domain(s) database entries:

    1. Determine the domain ID that you will be updating. The default ID is 12.

    2. Update the nel.domain table's patch_version field to the new version:

      USE nel; UPDATE domain SET patch_version=1 WHERE domain_id=12;
    3. If initially configuring your patch server you will also need to modify the patch_urls field:

      USE nel; UPDATE domain SET patch_urls='http://127.0.0.1:43435/patch' WHERE domain_id=12;

       

  5. Add or update the URL of patching web server to the client_default.cfg file, located in the client directory:

  6. Start client and login. Patching should commence.

Creating the Patches

Create A New Product

First generate new product by running:

patch_gen createNewProduct patch_game/game.xml


This creates default directory layout and xml files.

Directory Layout

  • patch_game/ 

    • bnp - put your .bnp files here

    • patch - this will have generated patch files. copy these to web server

    • ref - patch_gen work files

    • game.hist

    • game.xml

 

Generate Patch

Copy updated .bnp files to patch_game/bnp and run:

patch_gen updateProduct patch_game/game.xml 

Example XML

<xml> <_Categories> <_Category> <_Name type="STRING" value="main"/> <_IsOptional type="SINT32" value="0"/> <_IsIncremental type="SINT32" value="0"/> <_Files type="STRING" value="main.bnp"/> <_Files type="STRING" value="sound.bnp"/> <_Files type="STRING" value="textures.bnp"/> </_Category> <_Category> <_Name type="STRING" value="unpacked"/> <_IsOptional type="SINT32" value="0"/> <_UnpackTo type="STRING" value="./"/> <_IsIncremental type="SINT32" value="1"/> <_Files type="STRING" value="exedll.bnp"/> </_Category> <_Category> <_Name type="STRING" value="optional"/> </_Category>  </_Categories> <_IndexFileName type="STRING" value="game.hist"/> <_PatchDirectory type="STRING" value="patch_game/patch/"/> <_BnpDirectory type="STRING" value="patch_game/bnp/"/> <_RefDirectory type="STRING" value="patch_game/ref/"/> <_NextVersionFile type="STRING" value="patch_game/ryzom_open.version"/> </xml>

<_Files> node in each category will tell which .bnp files are being tracked.

Directory entries or IndexFileName can also be absolute like bnp's in 'r:/game/ryzom/data', patch will be put to 'w:/webroot/patch_game' and history is kept in 'c:/game.hist'

External Tools

You will need two additional external tools to facilitate generating the patches.

On Windows 7 environments you may need to enable compatibility. To do this:

  1. Right click on xdelta.exe and choose Properties

  2. Navigate to the Compatibility tab.

  3. Check "Run this program in compatility mode for" in the "Compatibility Mode" section.

  4. Choose "Windows XP (Service Pack 3)"

  5. Click OK.

  6. Run xdelta.exe and confirm that you wish to allow the program to make changes to your system.

 

 

Patch Generated

1. Create a folder inside the client directory and name it "unpack".
2. Place the ryzom_00000.idx inside the "unpack" folder created in step number one.
The 5 digits is the server version, if your server version is 1 you will have to replace 000000 to 00001
3. Open your favorite database editor and click on "nel" then click the table "domain".
4. There's a domain with the id of 12, click to edit the fields patch_version.
5. replace "patch_version" with the version of your server version, in this case it would be 0, click save.


6. Make sure to change your client cfg file to "PatchWanted = 1;" 
7. Open the client and watch it patch your client files!