We supposed you have finish the compilation steps detailed in Build Source on Windows and now you want to run your own client to connect on the open shard.
Download the latest client from Downloads for Windows. After download launch ryzom_client_r.exe to test the shard.
The Mercurial repository (Getting Source) doesn't contains all big data such as textures and 3D objects. You need first to download the client archive before starting Ryzom Core.
Get the latest client from Downloads for Windows and then extract the archive where you would like it, for example in
c:\ryzom_client and then replace the binary and the drivers with your own from the build folders.
Running under Visual studio
Right click on
"client" project on the left tree then click on Set as Startup Project
Right click on
"client" project on the left tree then click on Properties
Configuration Properties->Debugging->Working Directory set the path to the client directory, for example
c:\ryzom_client. Press "OK"
Press F5 to run the client.
Running outside Visual Studio
Create a shortcut
Edit the properties of the shortcut and be sure "Start in" point to
Double click on the shortcut.
Connect on another shard
By default, the client will try to connect on
open.ryzom.com:40916. But if you want to client to connect on another shard, add this line in
StartupHost = "ip.of.your.server:40916";
So it'll override the @StartupHost in the @client_default.cfg that is :
StartupHost = "open.ryzom.com:40916";
Create a user account
To create a user account, run the client, fill login/password and click 4 times on connect.
Validate the popup you will get.
The account is created.
Client Errors and Known Issues
There is a good chance you'll come across an error or two. If you find one, visit the page detailing Client Connect Errors.