Animation Name Structure

Animation Name Structure

Common animation filename structure

RACE_GENDER_...

Idle and run animations

RACE_GENDER_Equipment_...

Combat animations

RACE_GENDER_Co_Equipment_...

First person animations

RACE_GENDER_First_...

First person combat animations

RACE_GENDER_Co_Equipment_..._1stperson

Mounted animations

RACE_GENDER_..._monture

Healing magic animations

RACE_GENDER_Cur_...

Offensive magic animations

RACE_GENDER_Off_...

Defensive affliction magic animations

RACE_GENDER_Deb_...

Offensive affliction magic animations

RACE_GENDER_Inc_...

 

Equipment categories

A1m, A

Sword equipped in right hand, left hand empty (1 main épée; one handed sword)

A1mD, Ad

Sword equipped in right hand, dagger equipped in left hand (1 main épée + dague; dual wield sword+dagger)

A2m

Long sword equipped in right hand, uses two hand slots (2 mains épée; two handed sword)

AB

Sword equipped in right hand, shield equipped in left hand (bouclier)

D

Dagger equipped in right hand, left hand empty (dague)

Fu

Two handed range weapon equipped

Fus

Two handed bowrifle equipped

Gr

Grenades equipped or throwing grenades without equipment in hands, may possibly include shield (not in game)

L2m

Two handed pike equipped (lance 2 mains)

Mn

No equipments (mains; hand combat)

P, Pa

Pistol or bowpistol equipped

 

Idle Animations

Idle

Globally generic idle pose. May be specific per race and/or gender if you supply all the necessary transition animations or if you have entirely seperate animation sets per race and gender.

Idle1

Equipment specific idle pose. Requires a transitional animation from the generic idle pose.

Idle_To_Idle1

Transition from generic idle pose to equipment specific idle pose. Played backwards when used in the other direction

 

Emotes

Emotes accessible trough player command.

Emot, Emote

Emote without any equipment.

Emot_A

Emote adjusted for any type of large equipment in the right hand.

All emotes start from the generic Idle animation pose.

Emot_A may or may not be actually implemented in game.

There is no forseen seperate animation for left handed equipment.

Equipment may become temporarily invisible during emotes if necessary.

 

States

Init

Transition from Idle to state loop

Loop

State loop

End

Transition from state loop to Idle

Assi

Sitting down

Bijoutier

Crafting jewels

Couture

Crafting armor

 

Non-implemented states

Train, Training

Animations for training skills

Bienveillant

Magic animation, includes mounted

Dressage

Pet taming

Banniere

Flag placement, hold in hands

Drapeau

Flag placement, leave standing

Escalier

Movement animations up and down stairs

Cuisine

Cooking animations, female, includes some kitchenware

 

Non-implemented emotes

Dandiner

Macho showoff, includes hair waving and everything

 

Non-implemented facial animations

Emo

Emoticon animation targets

 

Non-implemented pseudo-jumping related animations

JumpToWater

Jumping off a cliff, transition Idle to Fall_In_Water

Fall_In_Water

Falling downwards, loop

PloufInWater

Plouf in water, transition Fall_In_Water to Swim_Idle