Common animation filename structure | RACE_GENDER_... |
Idle and run animations | RACE_GENDER_Equipment_... |
Combat animations | RACE_GENDER_Co_Equipment_... |
First person animations | RACE_GENDER_First_... |
First person combat animations | RACE_GENDER_Co_Equipment_..._1stperson |
Mounted animations | RACE_GENDER_..._monture |
Healing magic animations | RACE_GENDER_Cur_... |
Offensive magic animations | RACE_GENDER_Off_... |
Defensive affliction magic animations | RACE_GENDER_Deb_... |
Offensive affliction magic animations | RACE_GENDER_Inc_... |
Equipment categories
A1m, A | Sword equipped in right hand, left hand empty (1 main épée; one handed sword) |
A1mD, Ad | Sword equipped in right hand, dagger equipped in left hand (1 main épée + dague; dual wield sword+dagger) |
A2m | Long sword equipped in right hand, uses two hand slots (2 mains épée; two handed sword) |
AB | Sword equipped in right hand, shield equipped in left hand (bouclier) |
D | Dagger equipped in right hand, left hand empty (dague) |
Fu | Two handed range weapon equipped |
Fus | Two handed bowrifle equipped |
Gr | Grenades equipped or throwing grenades without equipment in hands, may possibly include shield (not in game) |
L2m | Two handed pike equipped (lance 2 mains) |
Mn | No equipments (mains; hand combat) |
P, Pa | Pistol or bowpistol equipped |
Idle Animations
Idle | Globally generic idle pose. May be specific per race and/or gender if you supply all the necessary transition animations or if you have entirely seperate animation sets per race and gender. |
Idle1 | Equipment specific idle pose. Requires a transitional animation from the generic idle pose. |
Idle_To_Idle1 | Transition from generic idle pose to equipment specific idle pose. Played backwards when used in the other direction |
Emotes
Emotes accessible trough player command.
Emot, Emote | Emote without any equipment. |
Emot_A | Emote adjusted for any type of large equipment in the right hand. |
All emotes start from the generic Idle animation pose.
Emot_A may or may not be actually implemented in game.
There is no forseen seperate animation for left handed equipment.
Equipment may become temporarily invisible during emotes if necessary.
States
Init | Transition from Idle to state loop |
Loop | State loop |
End | Transition from state loop to Idle |
Assi | Sitting down |
Bijoutier | Crafting jewels |
Couture | Crafting armor |
Non-implemented states
Train, Training | Animations for training skills |
Bienveillant | Magic animation, includes mounted |
Dressage | Pet taming |
Banniere | Flag placement, hold in hands |
Drapeau | Flag placement, leave standing |
Escalier | Movement animations up and down stairs |
Cuisine | Cooking animations, female, includes some kitchenware |
Non-implemented emotes
Dandiner | Macho showoff, includes hair waving and everything |
Non-implemented facial animations
Emo | Emoticon animation targets |
JumpToWater | Jumping off a cliff, transition Idle to Fall_In_Water |
Fall_In_Water | Falling downwards, loop |
PloufInWater | Plouf in water, transition Fall_In_Water to Swim_Idle |