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Using the Mirror Service
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Various Entity Game Service Settings
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World Editor
World Editor NPC Documentation
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AI Event Action Begin State
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AI Event Action Code
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AI Event Action Condition If
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AI Event Action Despawn
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AI Event Action Emot
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AI Event Action Modify Variable
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AI Event Action Multi Actions
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AI Event Action Null Action
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AI Event Action Outpost Giver Ready
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AI Event Action Punctual State
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AI Event Action Punctual State End
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AI Event Action Random Select
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AI Event Action Random Select State
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AI Event Action Say
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AI Event Action Send Message
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AI Event Action Set Fauna Activity
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AI Event Action Set Flags On Dyn Zones
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AI Event Action Set State Timeout
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AI Event Action Set Timer
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AI Event All Pets Arrived From Stable
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AI Event All Pets Gone To Stable
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AI Event All Team NPCs Present
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AI Event All Team Players Present
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AI Event Bot Begin Fight
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AI Event Bot Killed
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AI Event Bot Target Killed
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AI Event Destination Reached
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AI Event Destination Reached All
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AI Event EGS Up
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AI Event End Of State
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AI Event Escort Away
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AI Event Escort Back
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AI Event Group Attack End
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AI Event Group Despawned
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AI Event Group Eliminated
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AI Event Group Under Attack
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AI Event Other Team Enters View
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AI Event Other Team Meets Team
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AI Event Outpost Attacker Changed
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AI Event Outpost Guild Ownership Begin
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AI Event Outpost Guild Ownership End
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AI Event Outpost Owner Changed
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AI Event Outpost Peace State Begin
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AI Event Outpost Peace State End
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AI Event Outpost State Changed
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AI Event Outpost Tribe Ownership Begin
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AI Event Outpost Tribe Ownership End
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AI Event Player Follow NPC
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AI Event Player Request Pause
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AI Event Player Request Pause End
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AI Event Player Target NPC
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AI Event Punctual State Timeout
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AI Event Route Blocked
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AI Event Route Blocked End
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AI Event Start of State
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AI Event State Timeout
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AI Event Team Attacked
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AI Event Team Attacked End
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AI Event Team Member Badly Hurt
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AI Event Team Member Killed
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AI Event Team Member LD
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AI Event Team Member Logout
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AI Event Team Pack Animal Hurt
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AI Event Team Pack Animal Killed
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AI Event Timer Triggered
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AI Event User Event
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AI Event Variable Changed
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AI Movement Follow Route
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AI Movement Idle
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AI Movement Stand On Start Point
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AI Movement Stand On Verticies
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AI Movement Wait
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AI Movement Wander
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AI Scripting Native Functions Reference
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AI Scripting Overview
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Ryzom Core
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World Editor NPC Documentation
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AI Movement Wait
Summarize
AI Movement Wait
Matt Raykowski
Owned by
Matt Raykowski
Oct 29, 2013
1 min read
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wait
Just stop the bots at the place where they are.
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