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Adding camera animations in missions

Table of Contents

Prerequisites

To be able to create new camera animations and add them in mission scripts you first have to know how to create new missions. Here are 2 articles to help you with this:

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The static movement is a movement that does not change the position of the camera but only (if you want) the point it's looking at.

The parameters are:

  • duration: The duration of the movement.
  • look_at_position: The point the camera will look at during the movement. It will start at the actual look at position and will move to the specified look at position during the specified duration.
  • text: The text written at the bottom of the screen during this movement.

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This movement goes to a specified position (or entity) during the specified duration.

The parameters are:

  • duration: The duration of the movement.
  • look_at_position: The point the camera will look at during the movement. It will start at the actual look at position and will move to the specified look at position during the specified duration.
  • text: The text written at the bottom of the screen during this movement.
  • end_position: The position (or entity) we will go to during the movement.

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This movement follows an entity during the specified duration.

The parameters are:

  • duration: The duration of the movement.
  • look_at_position: The point the camera will look at during the movement. It will start at the actual look at position and will move to the specified look at position during the specified duration.
  • text: The text written at the bottom of the screen during this movement.
  • entity_to_follow: The entity to follow during the movement.
  • distance_to_entity: The distance of the camera to the entity.

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This movement turns around a point or an entity during the specified duration and with the specified speed.

The parameters are:

  • duration: The duration of the movement.
  • look_at_position: The point the camera will look at during the movement. It will start at the actual look at position and will move to the specified look at position during the specified duration.
  • text: The text written at the bottom of the screen during this movement.
  • distance_to_point: The distance to the point (or entity) to turn around to.
  • point_to_turn_around: The position of the point (or entity) to turn around to.
  • speed: The speed of the movement.

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This movement returns to the starting position during the specified duration.

The parameters are:

  • duration: The duration of the movement.

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