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echo 'export PATH=${PATH}:/opt/local/bin' >> ~/.profile
Since Xcode 5, to be able to compile Ryzom Core, you'll need to type :
xcode-select --install
OSX >10.6
Installing Dependencies
If you are using Mac OS X 10.6, you might want to install the packages with the +universal flag to use them for 32bit and 64bit builds, default is 64bit on 10.6, which is ok for Ryzom Core Client and NeL.
...
sudo port install mercurial p7zip boost cmake curl freetype jpeg libwww libxml2 lua zlib libpng python_select libogg libvorbis python26
sudo port select --set python python26
- Install luabind, see Installing Luabind.
Get the sources
See Getting Source.
Build
The given list of CMake options is just an example. For a complete list see: CMake Options.
cd code/
mkdir build
cd build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DWITH_NEL_TOOLS=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_NEL_TESTS=OFF -DWITH_RYZOM_SERVER=OFF -DWITH_RYZOM_TOOLS=OFF ..
make
sudo make install
The install process created /Applications/ryzom_client.app
for you.
- Download the latest "Windows Ryzom Core client": Downloads for Windows
- Extract it and follow the instructions on Downloads for Mac.
Static Build
This section shows how to create a static Ryzom Core client built on Mac OS X. The resulting binary only depends on system libs, therefore can be moved easily to another Mac OS X machine.
cd code/
mkdir build-static
cd build-static
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DWITH_STATIC=ON -DWITH_STATIC_DRIVERS=ON -DWITH_NEL_TOOLS=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_NEL_TESTS=OFF -DWITH_RYZOM_SERVER=OFF -DWITH_RYZOM_TOOLS=OFF -DWITH_STATIC_EXTERNAL=ON ..
make
To check which libraries are needed by your binary run:
otool -L bin/ryzom_client.app/Contents/MacOS/ryzom_client
You should only see libraries which reside in /usr/lib
or /System/Library/Frameworks
.
Universal binary
To create an universal binary for 32 and 64 bits Mac OS X versions, just append -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
to CMake command line.
Data
You can append -DRYZOM_DATA_DIR=<Ryzom data path> to CMake command-line to copy your data into bundle.
Create Distribution Package
Use the application "packages.dmg" to create a pkg from the .app file you can download it at the bottom of the page. (http://s.sudre.free.fr/Software/Packages/about.html Note i could only get it working correctly in build and debug mode...)
Use the following command to create a compressed dmg for the pkg
hdiutil create ryzom_client.dmg -srcdir ryzom_client.app
Screenshot
OSX 10.9
Installing Dependencies
- Run XCode once to accept the license agrrment
- Launch the Terminal application and execute the following command in it.
sudo port install mercurial p7zip boost cmake curl freetype jpeg libwww libxml2 lua zlib libpng python_select libogg libvorbis python26
sudo port select --set python python26-apple
- Install luabind, see Installing Luabind.
Get the sources
See Getting Source.
Build
The given list of CMake options is just an example. For a complete list see: CMake Options.
...
- Download the latest "Windows Ryzom Core client": Downloads for Windows
- Extract it and follow the instructions on Downloads for Mac.
Static Build
This section shows how to create a static Ryzom Core client built on Mac OS X. The resulting binary only depends on system libs, therefore can be moved easily to another Mac OS X machine.
...
You should only see libraries which reside in /usr/lib
or /System/Library/Frameworks
.
Universal binary
To create an universal binary for 32 and 64 bits Mac OS X versions, just append -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
to CMake command line.
Data
You can append -DRYZOM_DATA_DIR=<Ryzom data path> to CMake command-line to copy your data into bundle.
Create Distribution Package
Use the application "packages.dmg" to create a pkg from the .app file you can download it at the bottom of the page. (http://s.sudre.free.fr/Software/Packages/about.html Note i could only get it working correctly in build and debug mode...)
...
hdiutil create ryzom_client.dmg -srcdir ryzom_client.app
Screenshot