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Ryzom Core has two methods of adding stationary objects to the game: dynamic and static.

Dynamic stationary objects are accomplished by harnessing the NPC system to place immobile and inanimate bots. This is the simplest method but has some drawbacks such as:

  • It's a simulated object despite being stationary so it applies to the wire-entity limit (the number of entities send across the client/server connection)
  • All lighting and shadows are dynamic and so a large number may have a detrimental performance impact

That being said they're great for quick-and-dirty events or for areas which require somewhat frequent changes. Creating these is composed of two basic steps, assuming that your building shape is already created and exported via the build pipeline.

Create A Sheet

Place In Primitive

 

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