Table of Contents |
---|
...
- patch_game/
- bnp - put your .bnp files here
- patch - this will have generated patch files. copy these to web server
- ref - patch_gen work files
- game.hist
- game.xml
Generate Patch
Copy updated .bnp files to patch_game/bnp and run:
Panel |
---|
patch_gen updateProduct patch_game/game.xml |
Example XML
Code Block |
---|
<xml> <_Categories> <_Category> <_Name type="STRING" value="main"/> <_IsOptional type="SINT32" value="0"/> <_IsIncremental type="SINT32" value="0"/> <_Files type="STRING" value="main.bnp"/> <_Files type="STRING" value="sound.bnp"/> <_Files type="STRING" value="textures.bnp"/> </_Category> <_Category> <_Name type="STRING" value="unpacked"/> <_IsOptional type="SINT32" value="0"/> <_UnpackTo type="STRING" value="./"/> <_IsIncremental type="SINT32" value="1"/> <_Files type="STRING" value="exedll.bnp"/> </_Category> <_Category> <_Name type="STRING" value="optional"/> </_Category> </_Categories> <_IndexFileName type="STRING" value="game.hist"/> <_PatchDirectory type="STRING" value="patch_game/patch/"/> <_BnpDirectory type="STRING" value="patch_game/bnp/"/> <_RefDirectory type="STRING" value="patch_game/ref/"/> <_NextVersionFile type="STRING" value="patch_game/ryzom_open.version"/> </xml> |
<_Files> node in each category will tell which .bnp files are being tracked.
Directory entries or IndexFileName can also be absolute like bnp's in 'r:/game/ryzom/data', patch will be put to 'w:/webroot/patch_game' and history is kept in 'c:/game.hist'
External Tools
You will need two additional external tools to facilitate generating the patches.
- lzma.exe can be found from http://www.7-zip.org/sdk.html
- xdelta.exe from http://evanjones.ca/software/xdelta-win32.html
Warning |
---|
On Windows 7 environments you may need to enable compatibility. To do this:
|
Patch Generated
1. Create a folder inside the client directory and name it "unpack".
2. Place the ryzom_00000.idx inside the "unpack" folder created in step number one.
The 5 digits is the server version, if your server version is 1 you will have to replace 000000 to 00001
3. Open your favorite database editor and click on "nel" then click the table "domain".
4. There's a domain with the id of 12, click to edit the fields patch_version.
5. replace "patch_version" with the version of your server version, in this case it would be 0, click save.
6. Make sure to change your client cfg file to "PatchWanted = 1;"
7. Open the client and watch it patch your client files!
Build
...
Client for patching
Tip |
---|
Your client |
...
must be |
...
built in with FINAL_ |
...
Edit the code to allow you to specift the patch server
...
VERSION enabled. |
You will need to modify the client source code to enable the client, when built in FINAL_VERSION, read the patching variables from the configuration file. In FINAL_VERSION the client will ignore these configuration variables by default.
- Edit code/ryzom/client/src/client_cfg.cpp
...
...
And add the following:
Code Block READ_STRING_FV(RingReleaseNotePath) READ_STRING_FV(ReleaseNotePath)
...
Configure the client_default.cfg with the appropriate URLs:
Tip PatchServer should be the URL to the patch_game directory.
Panel borderStyle dashed PatchServer = "http://
...
127.0.
...
0.
...
1:43435/patch";
...
RingReleaseNotePath
...
= "http://
...
127.0.
...
0.1:43435/patch/index.php";
...
...
RingReleaseNotePath is the
...
URL to your release notes file
...
. The client does pass a $ver value so you can use that
...
to have different notes per version
...
for example in a
...
example file:
...
PHP file. Here's an example:
Code Block language html/xml title Release Notes: index.php <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"
...
> </head> <body> <h1>Saturday, Febuary 25 2012</h1> <h2>RELEASE</h2> <p>After much work and a few years we are proud to present the first official release of
...
Ryzom Core.</p> <br> </
...
body> </html>
...