Using the Object Viewer

Introduction

Object Viewer is the tool used to display NeL shapes, animations, particle systems and other NeL data. It is also the tool to make all particle systems and put sounds in the animations. In this section, we get some graphic data from Snowballs game that you can get at the SourceForge download page.

For now, the Object Viewer can only be used in Windows, similar to a number of other tools.

Configuring Object Viewer

All the configuration variables are available in the file object_viewer.cfg. recursive_search_pathes contains a set of paths that will be use to find dependencies files (for example textures and shapes). This is an example of what recursive_search_pathes should look like:

recursive_search_pathes = { "C:\code\mtp-target\Client\nel_data", "C:\code\snowballs2\client\data", };

Note that all path are between quotation marks (") and separated by a comma (,)

search_pathes also contains some pathes but they are not be recursively parsed. Only the content of the path is added, not inner directories. Now you can launch the executable, a windows should happen with yellow axis.

Navigating the View

<ALT> + <LEFT MOUSE BUTTON> + <MOUSE MOVE> do rotations
<CTRL> + <LEFT MOUSE BUTTON> + <MOUSE MOVE> do translations
<MOUSE WHEEL> do zooms
<SHIFT> + <LEFT MOUSE BUTTON> + <MOUSE UP/DOWN> do also translations

Playing With Shapes

You should now see the gnu:

And a Yubo:

Playing With Animations

Playing With the Particle System

Read Particle System page.