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NeL is the heart of the project. It's purpose is to abstract platform functionality, and implement everything that is necessary in a game engine, that is unrelated to game-specific elements. The NeL project is further divided into a Misc library (NeL_Misc) which is the base requirement of all other NeL libraries, 3D (NeL_3D), Sound (Nel_Sound) and Net libraries providing common game engine related functionality. It contains also a library called Georges which handles data sheets, the PACS library (NeL_Pacs) that does collision detection, and the Ligo library (Nel_Ligo) for building environments from template building blocks. There is also a whole range of tools and samples, to operate with and to demonstrate the NeL library.

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