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As mentioned above the Named Items folder is an array of inventory and as such each Items entry is a a raw text dump of an instantiated object. Look at the CGameItem class for more information on what parameters can be adjusted here.
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_Items#0 _Items#0._SheetId=icrm2ms.sitem _Items#0._ClientInventoryPosition= -1 _Items#0._Recommended=12 _Items#0._Dropable=0 _Items#0._LocSlot= 0 _Items#0._PhraseId=TEST_NAMED_ITEM _Items#0._CraftParameters _Items#0._CraftParameters.Durability=1.000000 _Items#0._CraftParameters.SapLoad=0.100000 _Items#0._CraftParameters.Weight=0.500000 _Items#0._CraftParameters.StatEnergy=0.350000 _Items#0._CraftParameters.Dmg=0.500000 _Items#0._CraftParameters.Speed=0.920000 _Items#0._CraftParameters.Range=1.000000 _Items#0._CraftParameters.HpBuff=15 |