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Installing land built with the pipeline
This article is the sequel to BuildNewLandWithPipeline.
Copying the built filesBuilding landscape
- Run these scripts in order
4_data_shard.py
5_client_dev.py
7_client_install.py
- Copy the following files to your client's "data" directory:
W:\export\common\leveldesign\sheets\lmconts.packed
W:\client_install\data\continent.packed_sheets
W:\client_install\data\<landname>_ig.bnp
W:\client_install\data\<landname>_maps.bnp
W:\client_install\data\<landname>_pacs.bnp
W:\client_install\data\<landname>_shapes.bnp
W:\client_install\data\<landname>_zones.bnp
W:\client_install\data\leveldesign.bnp
W:\client_install\data\world.packed_sheets
Where <landname> is your land's name.- the script
all_dev.bat
Code changes required
Unfortunately Ryzom core has the continents hard-coded, so you will have to edit the source code to make your new land work.
I included my changes here as a .diff file, if your land is not called "developerland", you will have to mass replace "developerland" to your land's name.
Server settings
You will have to edit the following files
ai_service.cfg entities_game_service.cfg used_continents.cfg
Replace all references to "newbieland" to your land's name.