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Table of Contents

Working with sheets

This is not a tutorial, rather a collection of information I come across,
as I try to build my own game with the Ryzom Core tools. If anyone has additional information
or if I made mistakes, please let me know!

A few tips to begin with:
- Make sure you built a working server/client.
- delete the original visual_slots.tab and server-side packed sheets and !! Don't delete sheets_ID.bin !!
make new ones, using make_sheet_ID and sheets_packer, before making/editing content.
- ALWAYS make a backup of your working setup, before making changes!
- * Keep in mind that (as far as I know) the sheet ID's change after adding new sheets!*
This might result in characters getting different hair (even seen a character get
a helmet instead of hair!!) as the old sheet ID is still stored in the char save...
This issue can cause your client to crash sometimes, if this happens, try another character
before changing everything back!! (Preferably make a new character...)
The problem is noted, and there are ideas as to how to solve this. Until then, don't panic
if you get this problem, just delete the char, and make a new one...
- Follow the tutorials posted by other developers on this site. I found them very useful to 
get to know the tools and the design process!
- I found it usefull to use existing sheets for making new entities, edit the basic options
in a texteditor (Notepad++ for example) then use georges editor to add/change features and "fine-tune" 
the new entity, but you can use any tools you feel comfortable with...
- Don't forget to repack the sheets (for the server aswell!!!) if you changed anything, not just if
you made new items!!

 

Armor sheets

One of the first things I did was to create armor, following one of the tutorials. The first
item was a success, but then I ran into problems creating an entire set. By now I have created
several full sets without problems. The example is a matis medium helmet. The files you need are:
_c_am.sitem
_gma_m.sitem
icmamh.sitem
bcmaea18.sbrick
bcpa10.sbrick

...

So far my information on armor sheets. Others will follow (weapons, mobs, NPC's etc...)

 

Weapon Sheets

Just started on weapon sheets, but there's one thing I found that I think is interesting enough to post already...
When making one-handed weapons that you can use in both hands: make sure you define a normal shape
and a female shape !!! Stupid as it sounds: these define the shapes for left and right separately !!!

 

Creature Sheets

to keep it readable, I placed creature sheets on a new page