Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • The product that Nevrax is developing handles multiple instances of the game world running on different server sets (known as 'Shards') with a single centralised login manager.
  • The login manager must:
    • Receive login requests from client machines
    • Validate login requests with the account management system
    • Provide the client with the active shard list
    • Negotiate a connection with the shard of the client's choice
    • Dispatch the shard's IP address and a unique login key to the client
  • The login manager must refuse attempts to login multiple times under the same user account. This implies that the login manager must be warned when players log out.
  • The login system should include client and shard modules that provide a high level interface to the login manager, encapsulating communication.

Account management

...

Layer 4 (Top Layer) Inter-Service message addressing layer. Handles routing of messages to services, encapsulating connection to naming service and handling of lost connections.
Layer 3 Message management layer. (Handling of asynchronous message passing, and callbacks)
Layer 2 Serialised data management layer. Supports the standard serial() mechanism provided by NeL for handling data streams.
Layer 1 Data block management layer. (buffering and structuring of data with generic serialization system). Also provides multi-threading listening system for services.
Layer 0 (Bottom Layer) Data transfer layer. Abstraction of the network API and links (PC may be across a network, or local messaging)

...

Layer 0

Layer 0 includes the following classes:

...