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Table of Contents

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Used to create all 3D meshes and animations (Avatars,Weapons,Trees,Buildings EXT...).
Used to create The landscapes.
Used to paint the landscapes using the NeL Painter plugin.
Used to create some of the particle data for spells EXT...
Used to create tree wind deformation with the NeL Tree Painter plugin (Think weight painting). 

tile_edit_r

Used to create the tile banks that hold all the texture data for displacements,blending and diffuse, Needed by 3DSMAX to paint your landscapes.

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File Converter

Build_Gamedata_Pipeline

Image Modified

Output (Engine runtime files)

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