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_c_am.sitem: (found in game_element/sitem/armor/_parent/)

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<STRUCT Name="basics"

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>
  <ATOM Name="name"

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Value="medium

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armor"/

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>                          <--

...

just

...

the

...

name

...

as

...

far

...

as

...

I

...

know

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  <ATOM Name="family"

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Value="armor"/

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>                                       <--

...

defines

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the

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family

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  <ATOM Name="Bulk"

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Value="10"/

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>                                              <--

...

the

...

Bulk:

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this

...

will

...

be

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the

...

same

...

for

...

all

...

medium

...

armor

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  <ATOM Name="Time

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to

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Equip

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In

...

Ticks"

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Value="50"/

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>
  <ATOM Name="RequiredSkill"

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Value="none"/

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>
  <ATOM Name="RequiredSkillQualityFactor"

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Value="1"/

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>
  <ATOM Name="RequiredSkillQualityOffset"

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Value="-25"/

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>
  <ATOM Name="RequiredCharacQualityFactor"

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Value="0.0"/

...

>
</STRUCT>
<STRUCT Name="armor"

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>
  <ATOM Name="Armor

...

category"

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Value="medium"/

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>                    <--

...

defines

...

the

...

type

...

of

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armor

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</STRUCT>
<STRUCT Name="crafting

...

tool"

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>
  <ATOM Name="type"

...

Value="ArmorTool"/

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>                                  <--

...

the

...

tool

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needed

...

to

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actually

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craft

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this

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armor

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</STRUCT>
<STRUCT Name="3d"

...

> <--

...

everything

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visible

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(not

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just

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3D

...

!!)

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  <ATOM Name="map_variant"

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Value="Default"

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/>                         <--

...

the

...

texture

...

map

...

used.

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  <ATOM Name="icon

...

overlay"

...

Value="PW_medium.tga"/

...

>           <--

...

icon

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overlay:

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the

...

top

...

layer

...

for

...

the

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icon.

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  <ATOM Name="color"

...

Value="UserColor"/

...

>                                <--

...

UserColor

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so

...

you

...

can

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craft

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diff

...

colors.

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</STRUCT>


You can override these values by redefining them in the child files.

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