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W:\database\primitive_microlife\newbieland\microlife_newbieland.primitive.xml should be W:\database\primitive_microlife\newbieland\microlife_newbieland.primitive.

ryzom_assets.7z + ryzom_assets_newbieland.7z

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Remove unnecessary files

Get rid of the entire "Database_proto" folder, these are the slightly incomplete Snowballs data sources. It does not convert properly due to version conflicts, and is not needed for Ryzom Core.

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Converting 3ds Max files to the latest and greatest version

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The, after you’ve finally gotten past the 3ds Max splash screen, and you have properly set up your units as said earlier, go to MAXScript > Run Script, and open nel_assets_png_batched.ms.
Set it up as below.

Max Assets Batch ScriptImage RemovedImage Added

And hit Go.
3ds Max may appear frozen after a while, but it should continue working, until it actually crashes.

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Please write below the filenames where the process crashes.
If the file keeps giving issues, write it down below this line, and get rid of it.
When all is ok, re-run the script with the same settings as above.

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Known Issues

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Outdated NeL Material, fixed by launching max with an older material script, and swapping them at runtime.

(2010 @ Kaetemi) W:\database\Database_proto\Landscape\\sky\\sky_pingoo.max
(2010 @ Kaetemi) W:\database\Database_proto\\Stuff\\fyros\\agent\\actors\\gnu\\gnu-assigned.max
(2010 @ Kaetemi) W:\database\Database_proto\\Stuff\\fyros\\objects\\*.max (need fix by hand, material version bug)

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Broken mesh data, fixed by only importing the biped, and mixing it with a similar max file.

(2010 @ Kaetemi) W:\database\Stuff\\Fyros\\Agents\\Actors\\Female\\animation\\anims\\FY_HOF_Co_p_mag_mix_init.max (does not crash, just hangs there)

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Broken construction files, do not open but do merge into a new max file.

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