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_c_am.sitem: (found in game_element/sitem/armor/_parent/)
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<STRUCT Name="basics"
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>
<ATOM Name="name"
...
Value="medium
...
armor"/
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> <--
...
just
...
the
...
name
...
as
...
far
...
as
...
I
...
know
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<ATOM Name="family"
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Value="armor"/
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> <--
...
defines
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the
...
family
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<ATOM Name="Bulk"
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Value="10"/
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> <--
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the
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Bulk:
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this
...
will
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be
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the
...
same
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for
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all
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medium
...
armor
...
<ATOM Name="Time
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to
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Equip
...
In
...
Ticks"
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Value="50"/
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>
<ATOM Name="RequiredSkill"
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Value="none"/
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>
<ATOM Name="RequiredSkillQualityFactor"
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Value="1"/
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>
<ATOM Name="RequiredSkillQualityOffset"
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Value="-25"/
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>
<ATOM Name="RequiredCharacQualityFactor"
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Value="0.0"/
...
>
</STRUCT>
<STRUCT Name="armor"
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>
<ATOM Name="Armor
...
category"
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Value="medium"/
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> <--
...
defines
...
the
...
type
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of
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armor
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</STRUCT>
<STRUCT Name="crafting
...
tool"
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>
<ATOM Name="type"
...
Value="ArmorTool"/
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> <--
...
the
...
tool
...
needed
...
to
...
actually
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craft
...
this
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armor
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</STRUCT>
<STRUCT Name="3d"
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> <--
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everything
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visible
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(not
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just
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3D
...
!!)
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<ATOM Name="map_variant"
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Value="Default"
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/> <--
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the
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texture
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map
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used.
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<ATOM Name="icon
...
overlay"
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Value="PW_medium.tga"/
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> <--
...
icon
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overlay:
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the
...
top
...
layer
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for
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the
...
icon.
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<ATOM Name="color"
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Value="UserColor"/
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> <--
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UserColor
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so
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you
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can
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craft
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diff
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colors.
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</STRUCT>
You can override these values by redefining them in the child files.
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