RyzomCharacterCreation

Character Creation (WIP)

About

Goals for this tutorial.

1. 3D model defaults (WIP)
2. Rigging Model (WIP)
3. Animating Model (WIP)
4. Testing Model and Animations (WIP)
5. Convert Shapes, Skels and Anims with Pipeline (WIP)
6. Include the Character/Creature in Game

 

Necessary for this Tutorial

1. Download the asset repository to C:\Database. (http://media.ryzom.com/)
2. Download the client to C:\ryzom_client. (http://sourceforge.net/projects/ryzom/files/)
3. Compiled all sources and can run and connect to your own server. (http://dev.ryzom.com/projects/ryzom/wiki/Guide)
4. Compiled,installed and loaded the NeL plugins for 3DSMAX. (http://dev.ryzom.com/projects/ryzom/wiki/InstallingMaxPlugins)
5. Installed python 2.6.6. (http://www.python.org/)
6. Downloaded the ryzom_assets_newbieland and merged it into C:\database. (http://sourceforge.net/projects/ryzom/files/)
7. Converted the ryzom_assets database. (http://dev.ryzom.com/projects/ryzom/wiki/Convertingryzom_assetsDatabase)
8. Compiled or downloaded Object Viewer QT (http://dev.ryzom.com/projects/ryzom/wiki/Object-viewer-qt)
9. Setup three virtual drives (w: that points to drive c: | r: that points to c:\ryzom | l: that points to r:\code\ryzom\common\data_leveldesign). (http://en.wikipedia.org/wiki/Subst)

 

1. 3D model defaults (WIP)

If you not know modeling, watch tutorial´s in Youtube, sample:
http://www.youtube.com/watch?v=1NWHUOvo69w
http://www.youtube.com/watch?v=eN9gi480i5U
or
http://www.youtube.com/watch?v=FJPfIF6o6ck
http://www.youtube.com/watch?v=0rKEarFKA_Y
http://www.youtube.com/watch?v=x0jjCpuqftY
or use the model used in this tutorial:
Dwarf (v0.1 (WIP)): http://www.multiupload.com/RV492GFZ5M

 

1.1 default names for vertex groups (WIP)

 

1.2.1. Naming .MAX Files

 

1.2.1.1. Naming Character (Playable)

 

1.2.1.2. Naming Creatures (Mobs)

 

1.3 Saving the Model in Database Folder (WIP)

 

1.3.1 Saving Character (Playable) Models

 

1.3.2 Saving Creature (Mobs) Models

Choose an Race for Include your Creature and create 4 directories, sample in tree:

C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations\Anims
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations\Skeletons

Save you .MAX Model in Directory:
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name

 

2.Rigging Model (WIP)

For rigging the model (dwarf) use this tutorial in YouTube:
http://www.youtube.com/watch?v=si4N6IdlJq8

 

2.1 default names for bip´s (WIP)

 

3.Animating Model (WIP)

 

4. Testing Model and Animations (WIP)

 

4.1. Testing your Model

 

5. Convert Shapes, Skels and Anims with Pipeline (WIP)

Use the Tutorial of ChrisNewman ( http://dev.ryzom.com/projects/ryzom/wiki/RebuildingTheNewbieLandWith_TheBuildPipeline ) 
Step´s:
1. Step 10 of Pre Constraints
2. All Steps of Exporting Assets Using The Build Pipeline

 

6. Include the Character/Creature in Game (WIP)

For Creatures (Monsters) Use the Tutorial AddingMobs http://dev.ryzom.com/projects/ryzom/wiki/AddingMobs